Approaching the mountain, Jerome notices that the flora and fauna is looking sick and unnatural. There is a feeling of dragon fear, as we can tell that the White dragon is in the area.
Eggsy can feel that there is a strong feeling of undead also emanating from the mountain.
Ahead we can see the gate to the dwarves city. As we approach we can see that the bridge has been frozen and shattered.
There are lots of dead dwarf cor poses in the ravine and also dead bodies fleeing the city..
At the top of the gate is a dwarves. There is a rock elemental standing in the corner.
My love launches a grappling hook at the tree and ties itself around the tree on the other side.
There is a hint of awakening of the skeletons. Arya launches an arrow as Captain Nic starts roping across the chasm.
The cannon skeleton fires up time cannon and attracts Jerome’s crossbow bolt, but the cannon fires straight forward, it fires and hits the tree,, causing it to fall into the river, Captain Nick swings back against the near bank and Eggsy dodges the continued travel of the cannon ball. Jerome takes out the skeleton manning the organ gun.
Arya charges out and pull Captain Nick up on the rope.
The party retreat back behind the building to think about the next action.
Eggsy calls upon the faith of his god to provide a bridge across the chasm. He holds his faith in high regard. Eggsy steps off onto the bridge… that isn’t there and falls to his death.
Jerome find a a trapdoor, with a gnome cowering at the bottom of the chasm. We haul him out and he tells us his story…. he was on his way to the marketplace, when a wave of undead surged up from the inside of the city…. the undead only killing those who were armed and adding to the army. People were sucking to not be turned.
The white dragon was in league with the undead and was killing those fleeing the mountain. The unarmed dwarves were rounded up and taken into the city.
Ganga Style casts a teleport spell and gets the hereoes across the chasm, Arya ignit s the light sabre and charges the boss necromancer with her glance and strikes him down. All the skeletons collapse.
Captain Nick calls out is there anybody here we are her on behalf of the king.
White Dragons follow things of greater strength…..
As we head inside we discover that dwarves have died from the wasting energies of shadows and the screams of banshees.
We discover that banshees are restart to all non magical weapons, they can go corporeal and can sense living creatures.
Shadows stealthy creatures, vulnerable to radiant damage, they attack from the shadows and can squeeze as a standard damage.
The party starts at the guard house and works around the room together.Aray cranks up the light sabre. There are high quality +1 weapons on the wall
The party borrows 32 arrows from the armoury along with a couple of daggers and a staff from the smithy.
The tavern has a large amount of dead dwarves.
We replace the grappling hook and rope.. there are 8 lesser potions of healing, everyone takes two and Captain Nick and Lipstick take one each.
We take loaves of dwarven bread.
At the armoury is more a place for measuring . There appears to have been a bit more of a battle with the smithy.
In the gemstone next door there are a range of enchanted items.
The Mithral door is locked and the leprechaun knocks it open.. in there are ornaments of fine art and very high quality.
In the mining bag, we put in. A gas protection and a full leather unfit with catapult and 6 vials of oil.
As the party heads down the shadows get stronger, as the daylight from Arya’s sword drives them away, but they can all feel that there is something ominous gaterhing. It is cold and clammy. There is a general feeling of unease as we head into the city.
We find a dwarf alive who won’t come out, we discover his name is Smiley. Keep going straight on to find the priests.
There are no traps on the mercantile. Level. The 7th level protocol has activated the traps into the mines, which is where we will go.
A shadow attacks Captain Nick, who strikes back, Araya strikes out at one but fumbles and drops her weapon. The shadows swarm into attack. And start being taken out. aray calls down a moonbeam to wipe out the shadows., the leprechaun lights up a wall of fire and also create a cloud of fog around the heroes, putting us all at disadvantage..
Arya reinigtes the light sabre and the shadows disperse.
As we step out of the fog, a green smoke coalesces into being in front of us into a banshee, we know that the creature cannot scream in sunlight. Arya’s job is to close with them. The Banshee steps back and screams, the party all take damage and charge the creature..Arya dispatches the banshee.
The only sound is the steady drip of water and the monotone clank of plate armour from the heros.
Tosscoblle picks the lock and opens the door into the room. There are no lights in this room.
The room is very ornate and covered in rubble. There appears to have been a major battle here. This appears to be a meeting room. On the pedestal at the top there is a throne there, which is actually magical.. the leprechaun sits on the throne, looks slightly more regal. The door behind the throne has runes above it. The door is locked and doesn’t appear to have a keyhole
Drgrimht kwuan moradn
Toss cobble pronounces the line fairly well and the door glows and opens to reveal beyond. There is a large pillared room, it is dedicated to Moradin. This room doesn’t feel as evil as other parts of the city so far. Arya kneels and says a few words to Moradin to acknowledge him in his temple and ask for his guidance. A strong Moradin presence flares up and then dis appears. We follow through the door Moradin indicated into a room of pillars which makes the party highly suspect able to Shadow put the little people on Theron shoulders and move through into another room… with a bridge and on the other side is a Balor.
Greetings Ertu the Balrog.. there is some banter before the balrog gets bored, teleports across and strikes at Arya missing with his first strike, but striking hard with lightning.. Leprchaun steps and banishes the balrog, chaos magic swirls around creating a spectral shield protecting the sorcerer.
Looking round the room it is a massive chasm, rough hewn, domed ceiling,, the last defence of Moradin. Arya binds her wounds and heals her self.
We open the door and move into the temple of Moradin and see a dwarven cleric
King Cliff was taken very early on. There is ancient evil the dwarves fought in the past. The seventh son of dwarves turned to necromancy and summoning demons. He was buried and over the centuries he became a legend and a lich.
This is the tomb of our first king guarded by the cleric.. if the lich poisons the Mithril it will leech out into the water supply and poison everything. The white dragon is called White Fang and has Alos been recruited by the lich.
We’re on level three at the moment.
Next Donna is accommodation and stores for the smithy. Below this is where the smithies. The hammer of Carras is the armour on the 4th or 5th floor may we’ll be useful.
Creatures from the under deep may also be straying into the tunnels.
What is the safest level… once we get down to the mines on level 6 there are ventilation shafts